April 22, 2008

Parts Reconfiguration

Part Reconfiguration is a process by which you can improve the stats of most of your armor parts. This process can be done on most Heads, Arms, Bodies, Engines and Legs. By reconfiguring your armor, you can improve both the blue stats and the white ones. In most cases, the white stats of a reconfigured part will match and slightly surpass those of a normal parts 2 ranks above it. This does not apply past rank 17, except for enhanced humans, due to the armor combining Cash Shop feature (explained in another chapter in this guide).

Note: Armor Reconfiguring is a very useful feature, maybe the best feature free players get. However, Armor Combining is by far more powerful, since it can potentially add many more extra stats to the combined parts. Combining Armors parts is not cheap though, since if you combine a low rank part, you will need a low amount of points for the Combining Chip, but many points to buy the Cash Shop Nym/Nemo Crystals used to rank up the part. If however you combine a part which is already high, then you will have to use a lot of Cash Shop points for the Combining Chip (they become more expensive the higher their rank is), but less for the Nym/Nemo Crystals.

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Part Reconfiguration:

When you press F2, you should see a pop-up screen with a few icons. One of those should say Part Reconfiguration, you need to right click it. After you do so, you should see another pop-up, that's the Part Reconfiguration interface. Its divided in two panels, the left side contains the slots where the parts will go, the right side has a brief explanation of the process.


If you check on the left side, you should see 2 boxes on the upper part (one filled, one empty), 2 bars between them (one says 11030+122/66700, the other one 0/6188), and a grid with 20 boxes below (the first 4 are in use). The upper left box is where the part to be upgraded goes, an Explorer head in this case. The upper right box is where the Precise Reconfiguration Tool goes (currently empty), and the grid below is where the parts used as reconfiguration experience go.

As soon as you place a part in the upper left slot, you will notice that the 2 bars, which are originally empty, now display a few numbers, just as in the pic. Usually the upper bars will display a higher number than the lower one. For example, a non reconfigured blue rank 1 part should display 0/100 on its upper bars, and 0/20 on the lower one.

What you have to do in order to upgrade the part, is to drop regular armor parts and/or The Remains from the Transformation of Component/Fragments of Part Alteration/Hyperconcentration transforming crystal (a.k.a. frags) into the lower grid, so that the numbers to the left of the "/" sign increase until they match the number that shows up to the right of the "/" sign (as shown on the upper bar).
In this case the upper bar is displaying 11030+122/66700. The 11030 means that the part already has 11030 reconfiguration exp. The +122 is showing how much the parts on the grid are going to add if we perform another reconfiguration, and finally, the 66700 is the total number needed to finish this reconfiguration. If we do not count the +122, we would need 55670 points in order to finish this reconfiguration (because 11030 + 55670 = 66700).

However, this is not all of it. Because we still have the lower bar. This is because there are 2 types of reconfiguration: normal and precise. Normal reconfiguration is done through the upper bar, precise is done through the lower one. The difference between these 2 is:

During normal reconfiguration, the part will get its blue stat increased by a random amount (within a set range of possible values), the rest of its stats increased too, and then it will automatically increase 1 rank.

During precise reconfiguration, the part will get its blue stat increased with a set amount (with a higher or lower success rate in some cases), the rest of its stats increased too, and will not increase its rank.

So basically, if you do a normal reconfig on a rank 1 part, it will get a random bonus and become rank 2 (this increases its requirements, which we don't want). And if you do a precise, you will get a smaller bonus than normal, with a success rate in some cases, but the part will stay at its rank (which allows it to get bonuses while staying low in rank, and that way keeping its low requirements).

Based on that, we would obviously want to do precise reconfigurations all the time, so we can have the best bonuses while needing the lowest requirements. However this cannot be done. The very first time you reconfig a part, you are allowed to do up to 7 precise reconfigs (which you must do if you want to get the best out of the part, of course). After that, if you try to do more, you will simply get yellow error message stating that the part cannot be upgraded anymore. At this point, you need to do a normal reconfig, which will increase the part's stats, give it a random bonus, and "reset" the reconfigs counter. After this first normal reconfig though, you can only do 2 precise reconfigs, before being "forced" to do another normal one. So briefing, the first time you reconfig a part, you can (and should) do 7 precises. After that, its 1 normal, 2 precises, 1 normal, 2 precises, 1 normal, 2 precises, and so on.
By doing precise reconfigs as much as you can, you are guaranteed a part with the best possible bonuses (without counting the random bonuses and/or success rates of course) using the lowest possible requirements.

Now this is VERY important. When you are reconfiguring a part, whether you do normal or precise, its important that you do not put much more points than what you are asked for. If a precise reconfiguration asks for 20 points, try to put 20 and no more. If it asks for 600, put 600 and no more than that. If you put much more than what you are asked for, it may possibly give you bad bonuses, sometimes even negative, and basically ruin the part.

Also, as you do precise reconfigs, the number on the upper line will also change. Back to the rank 1 part example, the lines should say 0/100 and 0/20 (normal and precise reconfiguration lines respectively). However, after you do your first precise reconfiguration, it will display 20/100 and 0/22 on the bars. What happens here, is that the experience you add through precise reconfiguration, is also added to the normal reconfiguration bar as well (although in this case, it does not rank up the part). For example, in the pic I posted above, those 11030 points of normal experience where actually added by doing 2 precise reconfigurations of around 5k points each.
It is thus normal to see "weird" stats on the upper bar at low ranks, like "250/100" on a rank 1 part. That is because each precise reconfig will need more exp than the last one (the rank 1 parts ask for 20 points first, then 22, etc), and in some cases, the exp they stack up will become higher than the normal bar itself. In this cases, that is normal and unavoidable, and when you do the final normal reconfiguration (usually done by just dropping a single low rank part, since you have enough reconfig exp anyways), it will not "negatively" affect the part.

In order to do a precise reconfig, all you have to do is drop a Precise Reconfiguration Tool on the upper right box, and pay attention to the lower bar. If for some reason you cant finish your precise reconfig with only 1 tool (for example if you have 20/22 and your screen is full), you can continue it with another tool (adding a tool and 2 more reconfig exp). The same applies to normal reconfigurations. If you cant finish them in one go, you can continue them later without any bonus penalties.

16 comments:

Anonymous said...

i have a little problem here. Can u help me? i dun have enough reconfiguration exp for the normal reconfiguration. Mine is something like this : " 5600+20000/32800 "

What should i do to make it 32800/32800? The problem is i dun have enough space, i used it all up.

8LordX8 said...

Thats normal, and becomes frequent past rank 12 or so. It will take you several normal reconfigurations before the part finally gets enough points to rank up. Right now, click on the reconfiguration button to complete that one, and it ll read "25600 / 32800". Then do another normal reconfig with the amount missing (7200 in this case), and click the reconfig button once more, to reach the points & rank the part.

Anonymous said...

oic .. so that means it does not rank up when there is not enough reconfiguration points? you can do as much normal reconfiguration until the required points is reached?

8LordX8 said...

You can click on the Normal Reconfiguration button as many times as you need in order to reach the specified amount required by the part. However, these "partial" increments wont give the part any stat boosts. For example, picture a rank 19 part, going to rank 20:
- After doing both precise reconfigs, the normal bar should read something like "22.320/414.900".
- Since the most you can do with regular frags is 20k increments at a time, each normal reconfig you do will add 20k, making it 42.320, 62.320, 82.320, and so on.
- The part will not gain any stats out of these smaller increments, until it finally ranks up, in this case, when it hits 414.900/414.900

Anonymous said...

ok now i get it .. thx a lot!

There is still 1 more question I wanna ask:

Wad is the difference between finishing the required reconfiguration at once and finishing the required reconfiguration after many normal reconfiguration? =D

8LordX8 said...

Np. And there is no difference between finishing it in one or many reconfigurations. The amount of partial reconfigs you do (if any) will not affect the stat increase.

Anonymous said...

ok now i understand . Thx!

8LordX8 said...

Np.

Anonymous said...

What will happen if you do the precise configuration in steps, so like if I'd need 320 I'll do 160 for one precise config and another 160 for the other precise config to match the number?

Does this affect the part on it's power or attributes?

8LordX8 said...

The amount of steps you take to fill the bar wont affect the stat gain, as long as you don't go too much over the total amount required. You could do 1 single precise reconfig with 320 points, or 320 precise reconfigs with 1 point each, the result will be the same.
The only drawback in doing it in several steps, is that you will need to buy more precise reconfig tools.

Anonymous said...

Ok thanks alot,

actually I reconfigured 2 Explorer Engines to Rank 9.

1. With the 7 precise configurations in the beginning.
2. Without the 7 precise configurations in the beginning. (Just 2)

They both got the same provided power of 5800 and the one without the 7 precise configurations got better attributes than the one with the 7 precise configurations. (Difference with 1% tho)

Is this normal in an earlier stage of reconfiguring the part, or did I do something wrong with the precise or normal reconfigurations?

8LordX8 said...

What was the original blue stat on both?

Anonymous said...

they both were -10% Radar Reflection

Both Rank 2 piece (original)

But hasn't the one with the 7 precise configurations have more provided power aswell?


Rank 9 part:
- without 7 precise configs: -23% RR
- with 7 precise configs: -22% RR

8LordX8 said...

Perhaps Snail was too lazy to implement a real randomizer, and decided to reset the white stats to identical values whenever a part ranks up, regardless of how many precise reconfigs were done on it before. Which wouldn't be a surprise, since they are too lazy to properly translate the game, let alone fix the bugs that have been going around for over 2 years.

Anyways, regarding the blue stat, in most cases there is the luck factor. The normal reconfig's random bonuses affects parts a lot, since it uses larger multipliers than precise reconfigs.
As far as I remember, for all range, hp, dur and recovery attribs, the normal reconfig calculates a 1x - 5x multiplier (gives 1 to 5 times the bonus you would get off a precise reconfig), while for scan error, rr, interval and res attribs, it uses a 0x - 2x multiplier.
So the 1% diff, or any blue stat diff you may get between 2 or more identical parts, will generally come out of the luck you have on the normal reconfigs (provided you did all, or most, of the precise reconfigs). Of course, this doesn't mean that precise reconfigs are useless: while their bonuses are small, they become very useful in the long run, and are the only effective way for freeloaders to attempt to achieve capped stats.

Ginger_Ale said...

Dear Lord8, first of all I want to thank you for your superb guide, it has helped me and other players so much.Second: what to do with transforming crystals?I bought chaos wings and i have 250 CS pts left and buyin trans crysts seems the best way to use them but IDK what to do with em.I'm a neo with a red spider TF atm.

8LordX8 said...

Holy **** I didn't see this post till now. Thanks for the compliment, and sorry for replying pretty much an year later. The transforming crystals are used to rank up the r19 (night/executor/moloch) parts to r25, since they can't be reconfigured the regular way.