April 22, 2008

Equiping enhancing and skill chips.

In Age Of Armors, skills cant be learned. However, you can obtain skills by inserting skill chips and enhancing chips into your control cabin and core (respectively).

These chips can be obtained through the following means:
- mass farming guards/towers in Battle Planet (low drop rate)
- mass farming some enhanced mobs in the same server (eg those in Shadon, but even lower drop rate)
- purchasing from the Cash Shop
- by trading with other players
- killing Pirates of the Gulo (low drop rate, r1 enhancer chips mostly)
- killing Commando Daybreaks (high drop rate, normal ones drop r1 skill chips & hardeners, boss ones drop r2 & r3 enhancers)
- killing Primordial Snowmen (drop r2 & 3 skill chips, credits to Neocure for the updated info)

Pirates of the Gulo can be found all over Anilas Ancient Path and West-Logu Path, while the Primordial Snowmen can be found all over Palermo Iceberg Zone.
Here are the spawn locations for the Commando Daybreaks, credits for the info go to Mia:

Suburb of Domier City: -55, -614 ---- lvl10
Osider: -87, -296 ---- lvl10
Cargemiller Plain: -829,357 ---- lvl 21
West-Soer Highland: -384, 305 ---- lvl 21
Suburb of Andrew City: -55, -614 ---- lvl 30
Zion Highland: -87, -296 ---- lvl 30
Coniferous Forest Security Zone: 392, 1079 ---- lvl 38
Balam Plain: -389, 445 ---- lvl 38


The mobs spawn at specific times of the day, and Daybreaks are easily recognizable: they use our armor parts (Terminator/Destroyer, Storm, King Kong, etc), with full golden body paint.

Skill chips will give you additional active skills (such as Fire, which increases your damage and range on activation), while enhancing chips will give you passive boosts (such as Armor Enhancers, which passively increase your armor durability). In order to put a chip inside a core or cabin, the core or cabin must have at least 1 slot free. Some cabins/cores may not have any slots at all. When you insert a skill chip into your cabin and equip it, the new skill will appear under your F2 menu, Skills tab.

How to know if your core or cabin has slots? Its easy: once you hover your mouse over it, you will notice a green line saying the number of slots you have. If no text line is there, it means the part doesn't have any slots. Here is an example, note the cabin has 4 slots, and they are all in use:


If a core or cabin does not have any slots, you can create 1 slot in it, by using a Cash Shop item called "The connector for slot". These can add 1 slot to cores and cabins that do not have any slot. I dont know if this process is based on a success rate though. This can be done through the Socketing Service Provider npc, with the Embed Device/Create a Slot option (you need to have a slot connector anywhere in your inventory before clicking the option).

If a core/cabin has slots, but you need to add more, there is a different process to it. This can be done by "merging" your existing slotted core/cabin, with another core/cabin of the same name. For example, if you want to add 1 slot to your Rank 5 core (which already has slots), then you need to merge it with another rank 5 core of the same race. The second core does not need to have any slots or specific attribs. This process has a much lower success rate, and if it fails, both cores/cabins are destroyed (along with any chips inside them). To avoid this, another Cash Shop item can be used: the "Stabilization Chip" (a.k.a. "stabs"). While Stabilization Chips do not give you a 100% success rate, what they do is to protect your original core/cabin (and any chips in it) from being destroyed if the process fails. This is done through the Composing Service Provider npc, under the Parts Composing option.

If you want to remove chips already inside your cabin/core, you can do it through the Socketing Service Provider npc, this process requires a Dismantling Tool. Thus, its recommended to only use chips in cabins and cores you know you will use for a very long time, that way you avoid having to waste many Dismantling Tools. The process is again, done through the Embed Device/Remove the Equipment option.

Note: Remember that cabins and cores cannot be reconfigured. If you need more CI, you can use research points, or get a higher lvl cabin.


This is the Embed Device Interface:


There is a single slot to the left, that is where the core or cabin that you wish to operate on needs to be placed. The grid to the right contains the slots that cointain the chips; to add chips, just drag and drop them over there. If you check below the grid, there are 2 buttons. Create a Slot will add a slot if the core/cabin does not have any, and the process will consume a Connector for Slot from your inventory. Remove all Equipment will remove all chips from the core/cabin, and store them back in your inventory. This process will consume a Dismantling tool from your inv.

This is the Parts Composing interface, used to add slots to cabins/cores.


The Main Device slot is where the cabin/core to be enhanced should go (the one you want to add slots to). The secondary cabin/core, which needs to be of the same rank as the Main one (stats dont matter), goes in the Auxiliary Devices slot. This one will always be consumed, regardless of the results. The 3rd and smaller slot, labeled Stabilization Chips, is where those chips are to be placed. As explained before, they will protect the Main Device from breaking if the process fails. Below that slot you have the success rate indicator, which will decrease as you get more slots, and also the lever you need to click in order to activate the process. Finally, the Finished Product slot is where your enhanced core/cabin will go if the process is successful. From there, you can just drag and drop it back to your inv.

Usually, ~4 slots is enough for a cabin, while cores should have as many as possible.

4 comments:

Skyw4lk3rPr0 said...

As of a couple of days ago I saw a guy with 12 slots in his core, not sure if that is the limit or not just saying. YOU ROCK.

8LordX8 said...

I quit a long time ago, so they must have upgraded the slot limit.
& thanks for the compliment lol.

Anonymous said...

then enhancers have the wrong damage increases printed

should be:

r1+ 30 %
r2+ 40 %
r3+ 50 %
r4+ 60 %
r5+ 100 %
r6+ 175 %
r7+ 325 %
r8 and above are equipped by complete cswhores

8LordX8 said...

Those stats are from CAOA's enhancers, AOA's are weaker and more expensive.