April 22, 2008

Max Blue Stats for Reconfigured Parts

This is some info I could gather with the caps for the most useful blue stats found in game, and some others which are not as useful, but used frequently anyways.

Armor Parts' blue stats:

- Armor/Energy Shield/Shield Durability = + 2000
- Body/Arm/Leg/Head Armor/Energy Shield Durability = + 150%
- Armor Detecting/Locking Range = +30 (separate parts with either stat, both have the same cap)
- Attack Range of Combat Weapon = +6
- Attack Interval of Hand Weapons = -35%
- Attack Interval of Shoulder Missile = -35%
- Armor/Energy Shield Resistance = +30
- Critical Strike Rate = +14
- Damage of Shoulder Missile = +1.4
- Detecting and Locking Range = +25 (these are single parts that come with both detect and lock range)
- Error of Weapon Scanning = -75%
- Explosion Range of Explosive Weapons = +15
- Fire Range of Shooting Weapon = +30
- Hitpoints = +100%
- Hitpoints of Combat/Shooting Weapon = +1000 (flat damage)
- Hitpoints of Combat/Shooting Weapon % = +150%
- Moving Speed = +3 (affects both walking and sliding/flying speed)
- Radar Reflection = -35%
- Shield Block = +65
- Shield Resistance = +45
- Sliding Speed of Armor = +3 (only affects sliding/flying speed)
- Speed of Armor = +2.5 (only affects walking speed)

Transform Module's blue stats:

The caps on these stats are rather high, I have never seen a mod, including the cash shop ones, reach these values.

- Armor/Energy Shield/Shield Durability = +5000
- Arm/Body/Head/Leg/ Armor/Energy Shield/Shield Durability % = +250%
- Weapon Power = +2500 (flat)
- Weapon Power = +300%

8 comments:

BlackHowling said...

> Explosion Range of Explosive Weapons = +15

Does this means it also affects on canister weapon blast effect (or thunderbolt) or just the missiles?

8LordX8 said...

Never bothered trying it actually, so I don't know if it works on skills as well (cani/tf/missile skills).
I think it should affect base canister explosion range though.

BlackHowling said...

Erm okay. Thanks for the help.

8LordX8 said...

Np.

Anonymous said...

what does eliminate the fade zone of fire range do?

8LordX8 said...

Can't remember, I think it gets rid of minimum fire range, so you don't get the message that says you are too close to the target to attack it. Not sure though.

Anonymous said...

just out of curiousity, do you know what the capped stats are for durabilty parts?

8LordX8 said...

Armor/Energy Shield/Shield Durability + 2000

Body/Arm/Leg/Head Armor/Energy Shield Durability + 150%

Added them to the top of the list too. They are quite useless however.